

Her charged shot unleashes a volley of thin green lasers in multiple directions. Her artillery, the Gull Laser was also improved as the lasers have homing capabilities. Her F-15 fires a triple frontal shot which is an improvement over the Aero Fighters 2 version. She was taking a photo session inside an F-15 when suddenly the jet took off on its own, as we see Mao asking for help during the stage clear dialogues. McDONNELL DOUGLAS F-15J EAGLE: Named "F-15DJ Eagle", piloted by Mao-Mao the Supersonic Idol Star. Like Keaton's jet, Hien's FS-X can carry a maximum of 5 bombs. It's special attack is the Ninja Beam like in the first two games. Its Charge Shot throws spinning blades that home on enemies, but the number of blades depends on how long the player holds the fire button. It's artillery the Ninja Missile changes the missiles for Homing Sais (Eat your heart out, Raphael).
#Aero fighters assault music upgrade
It's main weapon is the Shuriken Shot which fires Ninja stars in a somewhat erratic, yet useful against side attacks, after powering it up, they're upgrade into the Kunai Shot, throwing daggers that stab the enemy, slightly increasing the damage. Once again, he joins the Aero Fighters while he follows the orders of the Shogun like the other Ninja pilots. MITSUBISHI HEAVY INDUSTRIES FS-X: Piloted by Hien, the Ninja Aero Fighter. To quote Pantera: "Vulgar Display of Power". Silver's A-10 can carry a maximum of 6 bombs. bombs that merge into a larger explosion like in Aero Fighters 2. It's bomb is the Pinpoint Bomb, which drops two F.A.E. Unlike Keaton's jet, it's "Charge Shot" is more of an alternate weapon as it fires a short ranged, but very powerful ground targeted vulcan shot, which can be used even with the ship in power level 1. His A-10 is the powerhouse of the team as it uses a 5 bullet laser fire with a twin Napalm Bomb artillery that generates blue explosions upon impact.

Robo-Keaton can carry a maximum capacity of 5 Bombs.įAIRCHILD REPUBLIC A-10 THUNDERBOLT II: Piloted by Captain Silver, once again he's back to avenge his friend, Randy. It's bomb is the same as in Aero Fighters 3: Keaton's Rage, in this attack, he merges with his jet becoming a giant while firing a twin Mazinger-Z-like Breast Fire, punching and stomping enemies for a while. Its "Charge" shot holds the drills for a while before releasing them.
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Its Artillery consists of four drills that works like the Tornado Fang from Megaman X3. It's main weapon is a twin laser shot that doesn't help much against wide enemy patterns. Robo-Keaton's back in the F-117 and its weaponry borrows things from the Corsair. In one way or another, he's once again a robot hoping to become human someday. In the Keaton-Blazers team ending, he's forced to eject from his Corsair in space, but once again he flies off by his head like he did in Aero Fighters 2, while he's rescued by the Blazers, their P-61 Black Widow is hit by an asteroid on their way back to Earth. In his "Solo Ending", he had a failed human re-conversion, forcing him to revert to his Robo-Keaton self. At the end of Aero Fighters 3, Blaster Keaton still has no luck in returning to his human self. LOCKHEED MARTIN F-117 NIGHTHAWK: Named "F-117N Sea Hawk", the F-117 is piloted by Robo-Keaton (Mecha-Keaton). Just like revisiting your old elementary school math notebook where you wrote Megaman X passwords. To begin with, the game features a selection of 12 different jets.Īh, revisiting your first shmup "waifu" is a nostalgic experience. This time is Aero Fighters Special / Sonic Wings Limited.
#Aero fighters assault music series
One more Aero Fighters review to complete the series of Sonic Wings reviews.
